![]() In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Therefore, consider these as stress benchmarks as other areas may run noticeably faster. This scene appeared to be one of the most demanding areas of the game. Thus, and for both our CPU and GPU benchmarks, we used the following scene. Steelrising does not feature any built-in benchmark tool. Still, this can be considered a free performance boost for all RTX GPU owners. Truth be told the performance increase is not close to what we’ve seen in other games. ![]() Therefore, and since DLSS offers a noticeable performance boost, we highly recommend enabling it. Seriously, these screenshots look identical. Below you can find some comparison screenshots between native 4K (left) and NVIDIA DLSS Quality (right). On the other hand, NVIDIA DLSS does an excellent job at matching native resolution. Since the game uses FSR 1.0 and not FSR 2.0, we don’t really recommend it (unless there is nothing you can do in order to improve overall performance). Furthermore, Steelrising supports NVIDIA’s DLSS and AMD’s FSR 1.0 AI upscaling techs. Thus, most of you won’t see any visual improvements (which also explains the minimal performance hit of these Ray Tracing effects). ![]() Unfortunately, though, the game does not have a lot of reflected surfaces (at least at the beginning). ![]() The game is also using Ray Tracing in order to enhance its reflections. PC gamers can adjust the quality of Textures, Models, Foliage, Shadows, Particles and more. Steelrising comes with a respectable amount of graphics settings to tweak. ![]()
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